Devlog 1 - Color Palette
On this time, we came to understand that choosing rather choosing traditional Gameboy style we can go for monochrome. After trying several colours in monochrome, we came with decision to use the blue monochrome.
But shortly after discussing with our mentors we came to understand that there was a factor of colour blindness that was not taken into consideration. But after the research we got the information that the blue colour blindness has the least number of patients. So luckily, we went with our initial plan and started with characters, UI and level design.
So, the colour palette for the blue monochrome was set.
The monsters for the game were decided such as
Enemy type 1, taken inspiration from pinky, a monster in doom eternal
Enemy description -
- 2 legged
- Slow moving monster
- Melee attack
- Strong Armor
- Bulk
Upcoming Tasks: -
- Make a complete level map.
- Complete the Story Script.
Files
Get Find The Dragon Orbs
Find The Dragon Orbs
FTDO THE ARCADE GAME
Status | In development |
Author | Find The Dragon Orbs |
Genre | Survival |
Tags | 2D, Arcade, Fantasy, Fast-Paced, Indie, Pixel Art, Singleplayer, Sprites, Top-Down, Unity |
Languages | English |
Accessibility | Color-blind friendly, Interactive tutorial |
More posts
- FIND THE DRAGON ORBSMay 24, 2024
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